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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#pragma once

//include color, vector...
#include "toolTypes.h"

//Primitive interface
#include "IPrimitive.h"

//forward declaration
class IProcTexture;
class CTexture;

//enumeration type defining the component source
enum ComponentSource
{
	CS_COLOR,
	CS_PROC_TEXTURE,
	CS_FILE_TEXTURE
};

//This class defines a material component (diffuse, ambient, etc)
class CMaterialComponent
{
private:
	//the source of this component
	ComponentSource _source;

	//rgb color
	CColor _color;

	//Procedural texture object
	IProcTexture* _procTexture;

	//File texture object
	CTexture* _fromFileTexture;

public:
	//constructor
	CMaterialComponent();

	//constructor
	CMaterialComponent(ComponentSource);

	//destructor
	virtual ~CMaterialComponent();

	//set the source type of the component
	void setComponentSource(ComponentSource);

	//set the color of the component
	void setColor(const CColor&);

	//set the component's procedural texture
	void setProceduralTexture(IProcTexture* const);

	//set the component's from file texture
	void setFileTexture(CTexture* const);

	//return the color of the point v in the primitive p.
	CColor getColor(const CVector3f& v, const IPrimitive& p)const;

};